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Prepare the modpack instance

creating-modpacksOrganize and validate the instance that Tegra will use as the source for published versions.prepare modpack development instance environment mods config testingen

Publishing turns the selected environment configuration into a distributable version. Prepare that source as the clean installation a player should receive.

  • Sign in with a Tegra account, which is required to create and manage projects.
  • Use a dedicated instance for the pack.
  • Back up worlds used for testing.
  1. Create an instance or choose an installation already separated for the project.
  2. Give the environment a name that identifies its purpose, such as Stable, Beta, or Minecraft 1.21.1.
  3. Install mods through Tegra search whenever possible. This lets Tegra record the file source for automatic resolution in the manifest.
  4. Add resource packs, shaders, and custom files required by the experience.
  5. Adjust settings in config and, when applicable, defaultconfigs.
  6. Start the game and validate world creation, server connections, menus, recipes, and the pack’s core features.

Tegra scans these environment areas by default:

  • mods;
  • resourcepacks;
  • shaderpacks;
  • config;
  • saves;
  • defaultconfigs;
  • options.txt.

Internal Tegra files and local instance metadata are excluded from publication.

During override selection, mods, resource packs, shaders, and files under config without an automatic download are selected by default. Worlds, defaultconfigs, and options.txt remain available but start unselected.

When an installed mod has a recorded download source, Tegra includes its reference in the manifest. The player obtains that file during installation without requiring its binary in the override archive.

A file with no recognized source must be selected as an override to reach the player’s installation. This includes private builds, team-created content, and manually added files.

Check the license and redistribution rules before sending any file as an override.

  • The game starts from a clean installation.
  • Required dependencies are installed.
  • Client and server settings were tested in the appropriate context.
  • Personal files were removed or unselected.
  • The pack works without data available only on the creator’s computer.

When the instance is ready, continue to publish the first version.